Experience
TAU
(2017) Mr X (shoot in Belgrade, remote post from London)
- Worked on set during shooting in Belgrade for previsualization of sequences and motion graphics designer for user interfaces on various computer terminals. Designed numerous motion graphics designs using procedural animation that were implemented practically in camera by creating interactive apps with Unity and also designs which were later implemented in post production. I also was employed remotely in London for numerous designs including a computer AI character (Tau) which features prominently throughout the film.
Freelance Advertising Positions (London)
(2016) Glassworks, (2016) Ground CTRL6, (2016) Mad Ruffian Post
- Worked on various advertising projects within companies in London as a freelance Senior FX Technical Director using Houdini.
The Finest Hours
(2015) MPC (Montreal)
- Vendor VFX supervisor responsible for 60 shots including explosion and smoke FX shots, underwater creature shots, and numerous compositing shots.
Masterminds
(2014/2015) Endgame VFX (Montreal)
- Vendor VFX supervisor responsible for 60 shots including explosion and smoke FX shots, underwater creature shots, and numerous compositing shots.
Iris (Short film)
(2014) Sugar Lake productions (Toronto)
- VFX supervisor responsible for shooting and implementing 15 VFX shots, including large particle setups, exterior comps and motion graphics intro.
Xmen: Days of future past
(2013-2014) MPC (Montreal)
- Senior Compositor responsible for designing and implementing all HUD holograms.
- Created all procedural 3d and 2d animation in Maya, Houdini and After Effects and composited the elements in Nuke.
The Jogger (Short film)
(2013) Barxseven Film (Montreal)
- VFX supervisor responsible for shooting and implementing 10 VFX shots, including blood and gore compositing, matte painting and motion graphics.
American Airlines (Commercial)
(2013) MPC (New York)
- Freelance Senior Lighting Technical Director
- Lighting and rendering for cg aircraft featured in American Airlines Commercials
Cspire and Panadol (Commercials)
(2012-2013) MPC (New York), Click 3x
- Freelance Senior FX Technical Director
- Created particle effects for numerous broadcast commercials for clients including Cspire and Panadol
Smurfs 2
(2012) Sony Imageworks, Production
- VFX Technician.
- Spheron robotic HDRI photography.
- Reference photo shoots.
- Camera data wrangling.
- Witness camera photography.
Mirror, Mirror
(2012) Barxseven
- Created previs for numerous sequences in pre-production.
- On-set production reference photography that included HDRI lighting.
- Data collection for vfx reference.
- Previs, creating edits for the Director and VFX Supervisor.
- On-set comping to test composition of multi-layered vfx shots.
- Post production Lead Artist and Character Technical Director.
- Lead Artist for team creating numerous vfx makeup and ageing shots.
- Created nuke scripts for advanced 2d tracking techniques.
- Modeled, rigged, animated, rendered and comped cg bee. Including Fur.
- Modeled and rigged cg bird.
Immortals
(2010-2011) Barxseven
- Created previs for numerous sequences in pre-production.
- Worked with both 1st and 2nd units providing 3d for the Mosys 3D Inserter. This created visualization of 3d environment assets comped onto the camera feed in real-time.
- On-set production reference photography that included HDRI lighting.
- Data collection for vfx reference.
- Previs, creating edits for the Director and VFX Supervisor.
- On-set comping to test composition of multi-layered vfx shots.
- Post production 3D artist and FX Artist. Worked on large compositions involving the creation and integration of FX elements.
- Completed numerous compositing shots.
Law Abiding Citizen
(2009) Barxseven, Post-production
- 3d artist and compositor.
- Worked on challenging shots that included 3d integration and 2d comp
Waybuloo (TV)
(2008) BBC, Production
- Created greenscreen mattes, rotoscoping and color correction under direction of Editors and Vfx Supervisor.
- Previs animation for animators in post-production.
Education
Glasgow School of Art
Glasgow, Scotland, UK, 2004-2006
- Masters in the Philosophy in 2D/3D Motion Graphics.
The University of York
York, England, UK, 1998-2001
- Bsc (Hons) in Experimental Physics 2:2
- Nominated for Goodwin physics prize.